“Sound is half of the picture…”
— George Lucas
I'm Keaton Caldwell, a Sound Designer working toward a BA in Electronic Production and Design at Berklee College of Music in Boston, with a specialization in Game Audio.
My focus is sound for interactive media — designing SFX, foley, and music, then getting it working inside an actual game engine rather than leaving it on the timeline. WallDash is the clearest example: I built the game itself in Unity and designed every sound and piece of music in it, solo, end to end.
When I'm not in the studio, I'm usually deep in an FPS multiplayer match, working through a story-driven RPG, watching sports, or out in the garage restoring an old car.
BA, Electronic Production & Design — Game Audio
Berklee College of Music, Boston, MA
What I'm into when I'm not mixing.